It was revolutionary, being one of the first first-person experiences ever to creating true 3D environments, allowing players to look up and down, jump, lean, crouch, etc. System Shock was a critical success and considered far ahead of its time. It was followed up in 1999 by System Shock 2. So when everyone’s telling me they ripped off my work, after scrutinizing the surrounding evidence, I can understand why people have that view.”ĭisney has not made a statement to confirm this yet.System Shock was the first game in the System Shock series, developed by LookingGlass Technologies (later to be called Looking Glass Studios), produced by Origin Systems and released on September 23rd, 1994. “All the sources (which quote the people who made the film directly) strongly imply the scene wasn’t in the film’s original script and that it was a last-minute move executed at least three months after Sword of Symphony went viral and received praise for its concept. “Based on a multitude of primary sources that support the notion they did, I’d say it’s ‘highly probable’ and I wouldn’t be surprised if it was true,” Ddungu said. Media outlet Kotaku got a statement from Ddungu who concluded Disney and Marvel might have actually copied his work or maybe inspired by it. It was actually one of the big reshoots that many reports say they made. Strange in the Multiverse of Madness revealed that the fight sequences were added just late last year. They speculate that Disney might have seen his game in development and got the idea there. The fans of Ddungu’s work were the ones to reveal to him that his combat system was very similar to what they have seen on the film. (meanwhile, next update coming very soon…) /Tt3Ay48rov- SWORD OF SYMPHONY □ May 13, 2022
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